[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
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Hello!
I just updated to Cubism 5 recently from 4.2, and I'm facing huge amounts of lag in the editor when sliding parameters while an Artmesh or deformer is selected as well as additional screen tearing when "Randomize parameters" is activated.
While lag is also present on the previous version, it is not as heavy as in 5.0. I have also tried the workaround for High DPI displays, and even unplugged the second monitor, but it did not improve the performance. I have attached a screen capture of the comparison between 5.0 and 4.2 with the Hiyori sample model.
Screen capture:
https://drive.google.com/file/d/1aOvw18Q5wE6Tg_d72X_kz5goRNuTkVr3/view?usp=sharingSpecs:
CPU: Intel i5-8265U
GPU: NVIDIA® GeForce® MX130
RAM: 16GB
OS: Windows 11
Display:
Monitor 1: 1920x1080
Monitor 2: 1440x900
Hello! I'd like to suggest an improvement to Blendshape Weight Setting.
Is it possible to make the BlendShape weight setting go further down to -100%?
For example, when a keyform hits a certain spot, -100% would let the movement invert, which would be super handy for certain motions.
I hope this can be considered in the future updates! Thank you very much!
Image for example attached