Best Of
When copying and pasting the Form of multiple Warp Deformers it does not apply and gives the error:
"[ERROR] num of points is not same"
Notes:
~ The error has been replicated by a few users. I'm not sure if it's under certain circumstances?
~ Pasting the form of one warp is okay
~ Pasting the form of multiple art meshes seems to work all good.
As I normally use this feature I tried going back to 5.1. However, due to the new Warp Deformer shape system it seems to cause issues for any Warps with this data. The Beziers are not visible and the input box is not editable in 5.1.
- Live2D Software Version: 5.2
- OS & Version: Windows
- CPU: 7800x3d
- Memory: 64gb
When I want to mirror certain parts, but they contain art-meshes with "culling" applied, the culling ends up being in the opposite direction of what I expect.
Therefore, I believe we need a feature that can flip the front side of the art-mesh to the back side. This is similar to the 'Invert Normals' or 'Flip Face Orientation' function in 3D software.
If the software already includes such a feature, please let me know how to use it. Thank you very much!
A tool similar to that of the Deform Brush tool or the Brush Selection tool that can be used during Mesh edit to help with repetitive shapes that are vaguely similar and could work with the same Polygon / Vertices arrangement
Example A .

The blue circle on Shape A is an estimation on where you would use such a tool (similar on how Deform Brush works) which is then applied to get Shape B. reducing time on what would be a repetitive task
Example B .

With Angular mesh adjusting each point manually becomes even more time consuming, a transform skew would be ideal but a Deform Brush would get to the same result with more flexibility in use as shown in Example A
I would love the option to move multiple parameters onto new parameters in bulk, useful for when transferring skinned parts and such.
Frequently, I encounter situations where glue is very necessary, but there are so many layers that it's very tedious to copy/paste and glue every single one of them.
It would be incredibly useful if I could glue two warp deformers together the same way you can glue two artmeshes.
That way, you can keep a mass of layers together without repetitive actions, cutting down work time.