[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.
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Hi @FS2 Sorry for the delay in getting back to you. We have confirmed that this issue is a glitch. The cause is currently under investigation. A workaround for this phenomenon is also under investigation. At this stage, we do not have any information on how to fix this issue. We will continue to look into this issue,…
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Hi @REfan0213 Thanks for using our product. Presets can be recovered by selecting [Physics] → [Initialize Input Preset] from the Physics setting menu. Note, however, that any presets you have created will be lost at this time. For more information, please refer to the manual.…
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Hi @avi We are glad we could help you solve the problem. If you encounter the same problem, you may be able to check the following steps. 1 Show/Hide the object in the Parts palette and check which art mesh causes the error. 2 Check the relevant model image in the project palette and the original image that generated it to…
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Got it! I shall wait (excitedly) for the feature to come to the SDK version 😁
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Hi @cillia Thanks for using our products. Your request has been shared with our development team. Best regards.
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Hi @Kynthía Thanks for using our products. Check the following three points. ①If you have not exported hidden parts when exporting from the Cubism Editor, they cannot be displayed ②If the parts are switched on and off in motion, please try loading the motion ③Please check with the Cubism Controller if the parts are not…
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Ah so I ended up figuring it out, I didn't realise there were logs in the software! It was that one of my layer names were too long. Thank you for helping <3
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I think this actually fixed it for me!! I had one repeat parameter that didn't have a min key and after adding it i could finally export it! Thank you <3
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Hello Croissant, I am not sure whether I understood correctly what you were doing. If you duplicated the eyelash and selected only the new duplicate layers and gave them the hair mesh ID for clipping, it should only clip these parts to the hair. If you then clip another layer to the already clipped layer it will show…
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Hi, Sorry if this is a basic question, but I’m feeling really frustrated! Every time I try to set a parameter, nothing moves at all. This happens with every body part, even though I’ve set up deformers. No matter what I do, none of the parts adjust when I try to move them. I've looked for solutions online but haven't been…
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I just solved it. I tried to export those files in version 5.2, All the files with problems had something in common that they all worked on version 5.1. So after downloading version 5.1, I tried to export it, and the export worked normally. It was a problem with the version the file was working on 😂
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Hi @RamenBearVT Thanks for using our products. We will investigate the problem, so please store the files that are causing the problem (the animation and all the models and images placed in it) and the log file in the data box below. https://biz.datadeliver.net/posts/pQMBi8DjhUTE For information on how to obtain the logs,…
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Hi @Ran_TH Thanks for using our products. Your request has been shared with our development team. Best regards.
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Thank you very much! It's a struggle to make mouth symmetrical for normal rigging, vbridger, or perfectsync and having this feature will definitely help riggers work more faster!
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Hi @Kacha Thanks for explaining. I have shared it with the development team. Best regards.
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Update: I joined the Discord and got this issue solved, thank you so much to the lovely people who helped me out!!
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The problem is I try simple thing in unity I change speed animation but live2d model animation is played base on animation speed, but I need to adjust speed animation to faster how can I do it? My unity version is 2022.3.19f1.
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This solved it right away, thank you so much
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Hi @Sariphy I'm glad you were able to resolve the issue. The fix you have provided is fine for the Cubism Editor. However, it may affect Java programmes that refer to the _JAVA_OPTIONS environment variable. Please be careful when using other Java programs that were already installed. Best regards.
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Hi @Ran_TH Thank you for your input. We have shared it with our development team. Best regards.