Hi, when I try exporting my model as smaller it just shoots up to about 45% and then closes the window, when exporting as the default target it does the same thing but just takes longer and none of the files are in the export location. Whenever it generates the texture atlas and exports it's maxing out my memory.
I've tried everything I can think of and found on forums and spent the last two days trying to fix it as the model is really important to me
I've tried:
Deleting all parameters
Making The texture atlas smaller
Unclipping everything (as it was complaining about having too much clipping)
Exporting on someone else's device
Exporting as a much smaller target
Re-importing textures as cleaned up and smaller
Deleting over half the layers
Software version: Live2D 5.2.02
OS: Windows 11
PC Model: Custom Build
Graphics: NVIDIA GeForce RTX 4060 Ti
CPU: AMD Ryzen 5 7600X 6-Core Processor
Memory: 32 GB
Drawing Software: Clip Studio Paint
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