Model Wont Export

Hi, when I try exporting my model as smaller it just shoots up to about 45% and then closes the window, when exporting as the default target it does the same thing but just takes longer and none of the files are in the export location. Whenever it generates the texture atlas and exports it's maxing out my memory.
I've tried everything I can think of and found on forums and spent the last two days trying to fix it as the model is really important to me

I've tried:
Deleting all parameters
Making The texture atlas smaller
Unclipping everything (as it was complaining about having too much clipping)
Exporting on someone else's device
Exporting as a much smaller target
Re-importing textures as cleaned up and smaller
Deleting over half the layers

Software version: Live2D 5.2.02
OS: Windows 11
PC Model: Custom Build
Graphics: NVIDIA GeForce RTX 4060 Ti
CPU: AMD Ryzen 5 7600X 6-Core Processor
Memory: 32 GB
Drawing Software: Clip Studio Paint
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Comments

  • How big is the CMO3 file ? it can't render if it is over 2Gb's
  • Katomon said:

    How big is the CMO3 file ? it can't render if it is over 2Gb's

    It's only 0.2 GB QwQ
  • If you go to the logh an error should appear if it says somethign about interpolator issue it means a repeat parameter you forgot to put points on the border of it, it can also be jsut a bugged parameter and a lot of other problems... pelase could you show the log when you render it should show it on big red letters
  • Katomon said:

    If you go to the logh an error should appear if it says somethign about interpolator issue it means a repeat parameter you forgot to put points on the border of it, it can also be jsut a bugged parameter and a lot of other problems... pelase could you show the log when you render it should show it on big red letters

    Ah so I ended up figuring it out, I didn't realise there were logs in the software! It was that one of my layer names were too long. Thank you for helping <3
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