It would be very helpful to be able to create a masking group:
1. Assign multiple objects to a new Clipping Mask Group
2. Assign an ID to that slimming mask group
3. Use that new ID as a clipping ID on an object.
This would allow you to mask an object with many masks/objects instead of only one mask.
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Comments
@sifyro i know right!?
Could be used for moving shadows across a whole character, or texture mapping groups of body parts using a single layer. Would be powerful!
@sifyro
Thank you for your feedback.
We will use this as a reference for future development.
Thank you!