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Build for iOS or mac
biscito
May 2017
in
Tips and Tricks
Hi
We ´v been trying to build for iOS, unsuccessfully
Using Euclid unity demo.(on pc and mac) Just to test out the product.
can you provide a how to somewhere or just explain ?
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[Deleted User]
May 2017
Hi, could you please let us know what kind of error you meet?
(For build of iOS, we'd like to use libEuclidSDKInternal.dll and libEuclidSDKNative.a)
http://docs.live2d.com/euclid-sdk-tutorials/platform-libraries/
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biscito
May 2017
Hi, there is no error the head just don't show up
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[Deleted User]
May 2017
Hi,
Could you please let us know if you use xcode? If not, we need an information that which compiler you use.
Also, we'd like you to try the following steps to fix the issue.
1. Connect iPhone and Mac with a USB cable.
2. Set iPhone device as compiler's target.
3. Build and execute with the USB cable connected.
Then An error message on an output window of compiler is supposed to be shown up. I'd like you to confirm.
Thanks,
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[Deleted User]
May 2017
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biscito
May 2017
ok, it worked fine !! thx,
Guestion ? is there a simple way to use multiple camera ? for cut scene
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biscito
August 2017
edited August 2017
ok so, impossible to send it to apple store... "archive"
error: Invalid bitcode signature
clang: error: linker command failed with exit code 1 (use -v to see invocation)
any infos ?
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[Deleted User]
September 2017
Hi biscito,
Have you tried to set "Enable Bitcode" in "Build Settings " of Xcode to "No". If not, I'd like you to try and let me know the result.
Thanks,
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biscito
September 2017
edited September 2017
@dai.s@live2d
yes
I've tried
the problem is when you archive for the app store
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skya
June 2020
I'm having some troubles, is it ok to ask questions here?
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Enoko(Staff)
June 2020
edited June 2020
@skya
Is this the same question as this discussion?
If it's the same, you can ask the question here.
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Comments
(For build of iOS, we'd like to use libEuclidSDKInternal.dll and libEuclidSDKNative.a)
http://docs.live2d.com/euclid-sdk-tutorials/platform-libraries/
Could you please let us know if you use xcode? If not, we need an information that which compiler you use.
Also, we'd like you to try the following steps to fix the issue.
1. Connect iPhone and Mac with a USB cable.
2. Set iPhone device as compiler's target.
3. Build and execute with the USB cable connected.
Then An error message on an output window of compiler is supposed to be shown up. I'd like you to confirm.
Thanks,
Guestion ? is there a simple way to use multiple camera ? for cut scene
error: Invalid bitcode signature
clang: error: linker command failed with exit code 1 (use -v to see invocation)
any infos ?
Have you tried to set "Enable Bitcode" in "Build Settings " of Xcode to "No". If not, I'd like you to try and let me know the result.
Thanks,
I've tried
the problem is when you archive for the app store
Is this the same question as this discussion?
If it's the same, you can ask the question here.