[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Hi
We ´v been trying to build for iOS, unsuccessfully
Using Euclid unity demo.(on pc and mac) Just to test out the product.
can you provide a how to somewhere or just explain ?
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(For build of iOS, we'd like to use libEuclidSDKInternal.dll and libEuclidSDKNative.a)
http://docs.live2d.com/euclid-sdk-tutorials/platform-libraries/
Could you please let us know if you use xcode? If not, we need an information that which compiler you use.
Also, we'd like you to try the following steps to fix the issue.
1. Connect iPhone and Mac with a USB cable.
2. Set iPhone device as compiler's target.
3. Build and execute with the USB cable connected.
Then An error message on an output window of compiler is supposed to be shown up. I'd like you to confirm.
Thanks,
Guestion ? is there a simple way to use multiple camera ? for cut scene
error: Invalid bitcode signature
clang: error: linker command failed with exit code 1 (use -v to see invocation)
any infos ?
Have you tried to set "Enable Bitcode" in "Build Settings " of Xcode to "No". If not, I'd like you to try and let me know the result.
Thanks,
I've tried
the problem is when you archive for the app store
Is this the same question as this discussion?
If it's the same, you can ask the question here.