[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.
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Hello again. Thank you for taking your time answering my question. As I don't really want to modify anything from the Live2D framework(to avoid risks), I found an alternate solution that I can use during runtime. I can simply modify the Channel Timescales of the Cubism Harmonic Motion Controller like this: //assign value…
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@JekSun97 Thank you very much for your continued support and patronage of our products. We have shared your request with our development team regarding the ability to save individual ArtMesh components along with their parameters, as well as the functionality to load them separately. Thank you very much for your valuable…
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I solved the problem! Turns out i had a deformer for the upper arm that worked to adjust depending on the arm toggles. I just needed to split it in multiple deformers, one per arm toggle, to drastically reduce the interpolations in deformers number.
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Would very much like this improved as well - though the feature has been improved, it's still in a state where I often need to spend hours more carefully placing textures to maximize the available space.
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Thanks for the clarification. It didn't interfere with my workflow, so it's fine to wait for the next release :D
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Hi @m3wyz Thanks for using our products. Where is the drive where you installed the Cubism Editor and AE plug-in? Please check above. Best regards.
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Hi @Ran_TH Thanks for using our product. Repeat parameters are already supported by the SDK and the manual will be revised soon. An issue with warnings not being optimised in Cubism Editor 5.2.03 will also be fixed soon. We apologise for any inconvenience caused, but please wait a little longer. Best regards.
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Hello, thank you for the answer. I'll check both options out and see what suit my needs better. Again, I appreciate your response.
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Implemented at the latest release: https://github.com/Live2D/CubismUnityComponents/releases/tag/5-r.4 Closed.
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Thanks for the answer! I didn't know the generated Animation Clip at runtime will always be legacy, hence I set it to false. Using the generated prefab is not feasible for my use case, so I'll try play around with the Animation component.
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Hi @Miya The tools for the survey will be sent to you by DM. Please check it. Best regards.
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Hi @mynemomo Thanks for using our products. Your request has been shared with our development team. Best regards.
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@Katomon Oh, thanks for pointing that out.
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OH didn't need to remove it!!!, you just make the 3 dots on both ends and should allow it to work
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Probably you used way too many extended interpolation, it seems you surpassed the limit, and iirc was the only time the program doens't let you save is when you surpass the amount of points possible (mostly if you have like 10 parameters with extended interpolation on the same warp deformer or artmesh
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Poking this again, I really hope this can be implemented properly soon! I am still using 5.1.00 due to this.
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Hi @mynemomo Thanks for using our products. Your request has been shared with our development team. Best regards.
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Just wanna chiming in, I've been using Live2D on my MBP M1 with no issue, and also had chance to test it on an M2 as well. So I'm not sure what's your situation is. Have you downloaded correct build from their website? They have both Intel and Apple Silicon builds as separate download. @foxfox
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+1 I have had this issue occur multiple times!