Needing help at increasing the RAM limit of Live2d.
I've been using Live2d for quite a while and recently ran into a problem after switching back to my fixed pc, I've noticed the program takes too long or lags too much while creating a mesh or editing a parameter, I so happen to find NamiAthena's thread "RAM Capping at 2G" and also have done about everything they detail including other things like cleaning backups and following the instructions given by staff below that one post, yet it doesn't seem to work for me, this wasn't a problem before I sent my PC to repair, and it was with my laptop but I just assumed it would get automatically fixed once I had my work device back.
I was wondering if there's a new updated fix to this problem, it's causing me troubles even if I'm working with under 10 layer models.
-Live2D Software Version: (5.2.02)
- OS & Version: (Windows 10)
- PC Model: (Custom PC model/Without specific manufacturer, with ASUSTek Motherboard)
- Graphics Specifications: (NVIDIA GeForce GTX 1050 Ti)
- CPU: (Intel(R) Core(TM) i5-7500)
- Memory: (32GB)
- Illustration Software used: (FireAlpaca)
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It actually seems to cap at half gb (I've loaded a somewhat heavy model just now just to check), uh oh, I'll try changing the location of Live2d to see if anything changes.
It does still worry me, since the model that is lagging is only 928 KB, the "bigger" model still takes longer to load or respond, and I have even bigger models some which I have to go back into working on them and it's making me worry in case they end up almost non-responsive.
https://docs.live2d.com/4.2/en/cubism-editor-manual/memory-usage/
This adjustment might help improve performance.
However, if you wish to control memory usage yourself, please configure the following settings."
Yolk, that amount is the one in use and allocated, it grows by itself depending on the model, and the amount of art, are you sure is not laggy because you are having glue or bugged artmeshes ? (On the log should show a lot of red, that lags a lot the program)
Oh, thanks for pointing that out.