[BUG] Prefabs generated on import cause build failure
After upgrading to the
latest SDK version, the generated prefabs will cause build failure if the prefabs is placed at
Resources folder.
Logs:
An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Assets/Resources/sample_asset/sample_asset.prefab'
Asset name: sample_asset
(You are probably referencing internal Unity data in your build.)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
0 ·
Answers