[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.[BUG] Prefabs generated on import cause build failure
After upgrading to the
latest SDK version, the generated prefabs will cause build failure if the prefabs is placed at
Resources folder.
Logs:
An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Assets/Resources/sample_asset/sample_asset.prefab'
Asset name: sample_asset
(You are probably referencing internal Unity data in your build.)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
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Answers