[BUG] Prefabs generated on import cause build failure

After upgrading to the latest SDK version, the generated prefabs will cause build failure if the prefabs is placed at Resources folder.
Logs:
An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Assets/Resources/sample_asset/sample_asset.prefab'
Asset name: sample_asset
(You are probably referencing internal Unity data in your build.)
UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
Tagged:

Best Answer

  • Hello @kiraio

    Thanks for using our products.

    This issue was caused by modifications made to CubismParametersInspector and CubismPartInspector in R4.
    To work around this issue, you can delete CubismParametersInspector and CubismPartInspector from Prefab in the Project window.

    This issue will be fixed in the next update.

    Best regards.

Answers

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