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Why do textures look blurry in the sample scene?
New to Live2D, I spotted something curious in the "Motion" sample scene in SDK2.1 for Unity c#.
While the 1024 Halu is again being used in the scene, it ends up with a blurred figure in game.
The same blurriness is not spotted in other sample scenes.
Could someone please help me to it,I used the .moc & texture that I made, and it ends up with similar blurriness. Not sure if it has too low pixel value or I messed up the script.
waiting for captain to help.