Why do textures look blurry in the sample scene?
hi,fellows
New to Live2D, I spotted something curious in the "Motion" sample scene in SDK2.1 for Unity c#.
While the 1024 Halu is again being used in the scene, it ends up with a blurred figure in game.
The same blurriness is not spotted in other sample scenes.
Could someone please help me to it,I used the .moc & texture that I made, and it ends up with similar blurriness. Not sure if it has too low pixel value or I messed up the script.
waiting for captain to help.
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Comments
so it has to do with the texture.
does the problem occur during exporting or drawing original art with incorrect pixel size.
I'm sorry that it took over a day to respond.
Did the "blurriness" occur when previewing the game in the editor? Could you post a screenshot of what is happening on screen?
I just downloaded the SDK through our website and gave the sample scene a try but failed in reproducing the behavior you're describing.
Thanks in advance!