[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
We will not respond to any related inquiries with this message.
Why do textures look blurry in the sample scene?
hi,fellows
New to Live2D, I spotted something curious in the "Motion" sample scene in SDK2.1 for Unity c#.
While the 1024 Halu is again being used in the scene, it ends up with a blurred figure in game.
The same blurriness is not spotted in other sample scenes.
Could someone please help me to it,I used the .moc & texture that I made, and it ends up with similar blurriness. Not sure if it has too low pixel value or I messed up the script.
waiting for captain to help.
0 ·
Comments
so it has to do with the texture.
does the problem occur during exporting or drawing original art with incorrect pixel size.
I'm sorry that it took over a day to respond.
Did the "blurriness" occur when previewing the game in the editor? Could you post a screenshot of what is happening on screen?
I just downloaded the SDK through our website and gave the sample scene a try but failed in reproducing the behavior you're describing.
Thanks in advance!