[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.Should I use Eclipse or Android Studio when using the SDK and targeting Android?
As Live2D manual only provides tutorial for Eclipse, but Android Studio is much more preferable way to develop for Android now, is the process pretty much the same or there's some things different that I need to be concerning about?
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Comments
It was not much difference with the Eclipse .
[Development environment]
> Android Studio(ver 1.4 = Latest version)
> Live2D_SDK_Android_2.0.05_1
First, Import project .
Next, Create Project .
I was able to Import After several times press the NEXT button .
I think if there is no problem who knows the Android development procedure .
I was able to easily run in the emulator .