[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
We will not respond to any related inquiries with this message.
Should I use Eclipse or Android Studio when using the SDK and targeting Android?
As Live2D manual only provides tutorial for Eclipse, but Android Studio is much more preferable way to develop for Android now, is the process pretty much the same or there's some things different that I need to be concerning about?
0 ·
Comments
It was not much difference with the Eclipse .
[Development environment]
> Android Studio(ver 1.4 = Latest version)
> Live2D_SDK_Android_2.0.05_1
First, Import project .
Next, Create Project .
I was able to Import After several times press the NEXT button .
I think if there is no problem who knows the Android development procedure .
I was able to easily run in the emulator .