[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Should I use Eclipse or Android Studio when using the SDK and targeting Android?
As Live2D manual only provides tutorial for Eclipse, but Android Studio is much more preferable way to develop for Android now, is the process pretty much the same or there's some things different that I need to be concerning about?
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Comments
It was not much difference with the Eclipse .
[Development environment]
> Android Studio(ver 1.4 = Latest version)
> Live2D_SDK_Android_2.0.05_1
First, Import project .
Next, Create Project .
I was able to Import After several times press the NEXT button .
I think if there is no problem who knows the Android development procedure .
I was able to easily run in the emulator .