[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.Disabling ArtMeshes (model optimization)
I'm developing a city builder game where the inhabitants will be each individual Live2D model, they will have a huge amount of clothes and hairstyles, and there was a question about optimization, I wanted to know how to disable unnecessary ArtMeshes so that they do not render and do not waste GPU memory (for example clothes). If their transparency is 0%, do they still participate in the rendering process behind the scenes? Or will the rendering process skip them in this case? (which is good for performance)
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Comments
Thanks for using our products.
> Or will the rendering process skip them in this case?
As you mentioned, objects set to "Hide" status or "Opacity" to 0% in Cubism Editor will be skipped during the drawing process in the CubismSDK for Native.
Best regards.
Thanks for using our products.
> Does this also apply to Unity SDK?
Yes, unless you make some modifications within the Unity Editor, the behavior will be the same.
Best regards.