Disabling ArtMeshes (model optimization)

I'm developing a city builder game where the inhabitants will be each individual Live2D model, they will have a huge amount of clothes and hairstyles, and there was a question about optimization, I wanted to know how to disable unnecessary ArtMeshes so that they do not render and do not waste GPU memory (for example clothes). If their transparency is 0%, do they still participate in the rendering process behind the scenes? Or will the rendering process skip them in this case? (which is good for performance)

Comments

Sign In or Register to comment.