Disabling ArtMeshes (model optimization)
I'm developing a city builder game where the inhabitants will be each individual Live2D model, they will have a huge amount of clothes and hairstyles, and there was a question about optimization, I wanted to know how to disable unnecessary ArtMeshes so that they do not render and do not waste GPU memory (for example clothes). If their transparency is 0%, do they still participate in the rendering process behind the scenes? Or will the rendering process skip them in this case? (which is good for performance)
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> Or will the rendering process skip them in this case?
As you mentioned, objects set to "Hide" status or "Opacity" to 0% in Cubism Editor will be skipped during the drawing process in the CubismSDK for Native.
Best regards.