Need a way to 'Flip Face Orientation'

When I want to mirror certain parts, but they contain art-meshes with "culling" applied, the culling ends up being in the opposite direction of what I expect.
Therefore, I believe we need a feature that can flip the front side of the art-mesh to the back side. This is similar to the 'Invert Normals' or 'Flip Face Orientation' function in 3D software.
If the software already includes such a feature, please let me know how to use it. Thank you very much!
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Comments

  • culling is カリング
  • Hi @Kamilet

    Thanks for using our product.

    Please attach an image or something that allows us to see what the problem is so that our development team can understand exactly what your request is.

    Best regards.
  • Hi @Kamilet

    Thanks for using our product.

    Please attach an image or something that allows us to see what the problem is so that our development team can understand exactly what your request is.

    Best regards.

    I apologize for taking some time to think about how to describe this request. For instance, when using the culling feature, I created the left hand's nail, making it invisible when facing the other way. But when I mirrored the left hand to get the right hand, the front and back of the nail have been flipped, thus reversing the outcome of the culling. So, I'm wondering if it's possible to create a feature that would allow the reversal of a surface's front and back.
  • Hi @Kamilet

    Thank you for elaborating.
    We have shared your request with our development team.

    Best regards.
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