How can I control "wind" and "gravity" levels in the game UI?

edited December 2023 in Help
How can I control "wind" and "gravity" levels in the game UI?


Hi. I'm a beginner in coding. It is still difficult to write code directly, so I am using UnityBolt visual scripting and implementing the desired function through various SDK tutorials and searches.

I want users to control "wind" and "gravity" numerically directly within the game, just like the physical coordination interface on VtubeStudio. Thanks to the great functionality of the SDK, I can adjust with an inspector on the Unity Editor, but that's all. I tried many ways, but they all failed.

I found something related on https://docs.live2d.com/ko/cubism-sdk-manual/physics/ , but it was commented that it was not used in the Unity SDK code.



How can I customize that physical feature?

Best Answer

  • Hello @limcm5 ,

    Thank you for always using our products.

    Currently, the Gravity and Wind adjustment process is not yet implemented.
    Therefore, fixed values are set in the program, and even if the values are manipulated on the UI, they are not reflected.

    Thanks.

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