"[NOTICE]" About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
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[INFORMATION] (5/19/2022)
Cubism Editor 4.2 beta1 and SDK R5 beta1 are now available!
Cubism Editor 4.2 beta1 includes many new features that expand the range of expression even further than 4.1.
Cubism SDK R5 beta1 also supports some of the new features in Cubism Editor 4.2!
The 4.2alpha category will be closed at the end of May. Currently, it is for browsing only.
If you have any comments or requests for 4.2 beta1 or later, please send them to
Cubism Editor category .
The alpha version of the Editor will be available until the end of June, but we recommend you to move to the beta version when you use it.
Adding a normal map to the model textures for light
I am trying to add a normal map for a model in order to add light
how should I approach this?.
adding the normal map png directly to the model texture folder?
and if so how do I read it in the code into a new sampler2D for a new shader?
0 ·
Comments
Thank you for your contact.
This is Live2D Support.
The normal map png is loaded in the same way as the model texture, and a special shader is created to calculate it.
Although it is not official, there are some people who have done the same in Unity, which may help you with the placement of the png.
https://github.com/DenchiSoft/Live2DLighting
hope that helps!