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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

Adding a normal map to the model textures for light

I am trying to add a normal map for a model in order to add light
how should I approach this?.
adding the normal map png directly to the model texture folder?
and if so how do I read it in the code into a new sampler2D for a new shader?
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