[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
We will not respond to any related inquiries with this message.
Adding a normal map to the model textures for light
I am trying to add a normal map for a model in order to add light
how should I approach this?.
adding the normal map png directly to the model texture folder?
and if so how do I read it in the code into a new sampler2D for a new shader?