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[INFORMATION](4/11/2024)
Cubism Editor 5.1 alpha2 is now available!

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Creating models(cubism 3 version)

edited December 2023 in Help
I have a question why you changed the way of rendering models from one mesh to a mesh for each part of the body, because creating a game object is quite a costly action in the Unity, and now for example to change the character you need not just load a new texture and moc file, but create each part of model as when importing to a Unity, or create a game object from the created prefab, which also requires each time to create a new game object and destroy old one. Pool of objects now seems like a waste of time and can't be using in this solution now.

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