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Comments
The person in charge of this topic is taking holidays. He will answer soon after coming back. I'm sorry for your inconvenience.
Sincerely,
I think about solution with creating objects pool of models parts, and create each model interactive from pool, and take and returns parts of models, but want hear you person opinion
Please excuse for not getting back to you earlier. As you're pointing out, object pooling doesn't work anymore. The change was motivated to allow better Unity integration including using builtin render and animation functionalities. In prototype stage the new approach was already evaluated in real-world applications and proved to scale well. I hope this somehow explains the motivation.
Sincerely,