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Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
"[NOTICE]" About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.
Please note that Cubism SDK is not supported with Apple M1 processors and macOS 11.0 Big Sur.
Live2D user has created a tutorial video(unoffilcial) in English. SEE ALSO.
Thank you, brian_tsui!
[Live2D Tutorial 2020] Introduction to Tools and Technical Concepts

Live2D_SDK_OpenGL_2.0.10_1_en android crash

********** Crash dump: **********
Build fingerprint: 'samsung/hlltezn/hllte:4.3/JLS36C/N7506VZNUANK2:user/release-keys'
pid: 12860, tid: 12905, name: Thread-873 >>> com.xx.gp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffffffc
Stack frame #00 pc 011f9882 /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::Live2DMotion::updateParamExe(live2d::ALive2DModel*, long long, float, live2d::MotionQueueEnt*)+321)
Stack frame #01 pc 011f924b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::AMotion::updateParam(live2d::ALive2DModel*, live2d::MotionQueueEnt*)+266)
Stack frame #02 pc 011fa67b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::MotionQueueManager::updateParam(live2d::ALive2DModel*)+78)
Stack frame #03 pc 011e9cb1 /mnt/asec/com.xx.gp-1/lib/libgame.so (ZGLive2DSprite::onDraw(cocos2d::Mat4 const&, unsigned int)+62)
Stack frame #04 pc 011e9ceb /mnt/asec/com.xx.gp-1/lib/libgame.so (std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ZGLive2DSprite::*)(cocos2d::Mat4 const&, unsigned int)> (ZGLive2DSprite*, cocos2d::Mat4, unsigned int)> >::_M_invoke(std::_Any_data const&)+28)
Stack frame #05 pc 00d305df /mnt/asec/com.xx.gp-1/lib/libgame.so (std::function::operator()() const+14)
Stack frame #06 pc 0183b674 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::CustomCommand::execute()+56)
Stack frame #07 pc 0186aa78 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+1736)
Stack frame #08 pc 0186afb8 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+1132)
Stack frame #09 pc 0186b19c /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::render()+212)
Stack frame #10 pc 017305a4 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Scene::render(cocos2d::Renderer*)+580)
Stack frame #11 pc 017d1c94 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Director::drawScene()+360)
Stack frame #12 pc 017d72dc /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::DisplayLinkDirector::mainLoop()+136)
Stack frame #13 pc 01209cf8 /mnt/asec/com.xx.gp-1/lib/libgame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+48)
Stack frame #14 pc 00020b8c /system/lib/libdvm.so (dvmPlatformInvoke+112)
Stack frame #15 pc 000516eb /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #16 pc 0002a020 /system/lib/libdvm.so
Stack frame #17 pc 0002e9e4 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #18 pc 0006387d /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
Stack frame #19 pc 000638a7 /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
Stack frame #20 pc 000585fb /system/lib/libdvm.so
Stack frame #21 pc 0000cc60 /system/lib/libc.so (__thread_entry+72)
Stack frame #22 pc 0000cddc /system/lib/libc.so (pthread_create+208)
Crash dump is completed

Help me, Please.

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