[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more detailsLive2D_SDK_OpenGL_2.0.10_1_en android crash
********** Crash dump: **********
Build fingerprint: 'samsung/hlltezn/hllte:4.3/JLS36C/N7506VZNUANK2:user/release-keys'
pid: 12860, tid: 12905, name: Thread-873 >>> com.xx.gp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffffffc
Stack frame #00 pc 011f9882 /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::Live2DMotion::updateParamExe(live2d::ALive2DModel*, long long, float, live2d::MotionQueueEnt*)+321)
Stack frame #01 pc 011f924b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::AMotion::updateParam(live2d::ALive2DModel*, live2d::MotionQueueEnt*)+266)
Stack frame #02 pc 011fa67b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::MotionQueueManager::updateParam(live2d::ALive2DModel*)+78)
Stack frame #03 pc 011e9cb1 /mnt/asec/com.xx.gp-1/lib/libgame.so (ZGLive2DSprite::onDraw(cocos2d::Mat4 const&, unsigned int)+62)
Stack frame #04 pc 011e9ceb /mnt/asec/com.xx.gp-1/lib/libgame.so (std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ZGLive2DSprite::*)(cocos2d::Mat4 const&, unsigned int)> (ZGLive2DSprite*, cocos2d::Mat4, unsigned int)> >::_M_invoke(std::_Any_data const&)+28)
Stack frame #05 pc 00d305df /mnt/asec/com.xx.gp-1/lib/libgame.so (std::function::operator()() const+14)
Stack frame #06 pc 0183b674 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::CustomCommand::execute()+56)
Stack frame #07 pc 0186aa78 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+1736)
Stack frame #08 pc 0186afb8 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+1132)
Stack frame #09 pc 0186b19c /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::render()+212)
Stack frame #10 pc 017305a4 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Scene::render(cocos2d::Renderer*)+580)
Stack frame #11 pc 017d1c94 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Director::drawScene()+360)
Stack frame #12 pc 017d72dc /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::DisplayLinkDirector::mainLoop()+136)
Stack frame #13 pc 01209cf8 /mnt/asec/com.xx.gp-1/lib/libgame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+48)
Stack frame #14 pc 00020b8c /system/lib/libdvm.so (dvmPlatformInvoke+112)
Stack frame #15 pc 000516eb /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #16 pc 0002a020 /system/lib/libdvm.so
Stack frame #17 pc 0002e9e4 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #18 pc 0006387d /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
Stack frame #19 pc 000638a7 /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
Stack frame #20 pc 000585fb /system/lib/libdvm.so
Stack frame #21 pc 0000cc60 /system/lib/libc.so (__thread_entry+72)
Stack frame #22 pc 0000cddc /system/lib/libc.so (pthread_create+208)
Crash dump is completed
Help me, Please.
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Comments
cocos2dx-3.7.1
Device: SMN7506V
D/CCFileUtils-android.cpp(20107): relative path = live2d/test_live2d.png
D/live2d (20107): ******************** < ERROR[ 1] @UtDebug > ********************
D/live2d (20107):
D/live2d (20107): *****************************************************************
please help me.
Now it not crash, but my package add 23M.