[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Live2D_SDK_OpenGL_2.0.10_1_en android crash
********** Crash dump: **********
Build fingerprint: 'samsung/hlltezn/hllte:4.3/JLS36C/N7506VZNUANK2:user/release-keys'
pid: 12860, tid: 12905, name: Thread-873 >>> com.xx.gp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffffffc
Stack frame #00 pc 011f9882 /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::Live2DMotion::updateParamExe(live2d::ALive2DModel*, long long, float, live2d::MotionQueueEnt*)+321)
Stack frame #01 pc 011f924b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::AMotion::updateParam(live2d::ALive2DModel*, live2d::MotionQueueEnt*)+266)
Stack frame #02 pc 011fa67b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::MotionQueueManager::updateParam(live2d::ALive2DModel*)+78)
Stack frame #03 pc 011e9cb1 /mnt/asec/com.xx.gp-1/lib/libgame.so (ZGLive2DSprite::onDraw(cocos2d::Mat4 const&, unsigned int)+62)
Stack frame #04 pc 011e9ceb /mnt/asec/com.xx.gp-1/lib/libgame.so (std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ZGLive2DSprite::*)(cocos2d::Mat4 const&, unsigned int)> (ZGLive2DSprite*, cocos2d::Mat4, unsigned int)> >::_M_invoke(std::_Any_data const&)+28)
Stack frame #05 pc 00d305df /mnt/asec/com.xx.gp-1/lib/libgame.so (std::function::operator()() const+14)
Stack frame #06 pc 0183b674 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::CustomCommand::execute()+56)
Stack frame #07 pc 0186aa78 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+1736)
Stack frame #08 pc 0186afb8 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+1132)
Stack frame #09 pc 0186b19c /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::render()+212)
Stack frame #10 pc 017305a4 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Scene::render(cocos2d::Renderer*)+580)
Stack frame #11 pc 017d1c94 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Director::drawScene()+360)
Stack frame #12 pc 017d72dc /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::DisplayLinkDirector::mainLoop()+136)
Stack frame #13 pc 01209cf8 /mnt/asec/com.xx.gp-1/lib/libgame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+48)
Stack frame #14 pc 00020b8c /system/lib/libdvm.so (dvmPlatformInvoke+112)
Stack frame #15 pc 000516eb /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #16 pc 0002a020 /system/lib/libdvm.so
Stack frame #17 pc 0002e9e4 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #18 pc 0006387d /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
Stack frame #19 pc 000638a7 /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
Stack frame #20 pc 000585fb /system/lib/libdvm.so
Stack frame #21 pc 0000cc60 /system/lib/libc.so (__thread_entry+72)
Stack frame #22 pc 0000cddc /system/lib/libc.so (pthread_create+208)
Crash dump is completed
Help me, Please.
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Comments
cocos2dx-3.7.1
Device: SMN7506V
D/CCFileUtils-android.cpp(20107): relative path = live2d/test_live2d.png
D/live2d (20107): ******************** < ERROR[ 1] @UtDebug > ********************
D/live2d (20107):
D/live2d (20107): *****************************************************************
please help me.
Now it not crash, but my package add 23M.