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Live2D Cubism
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Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
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Live2D_SDK_OpenGL_2.0.10_1_en android crash

********** Crash dump: **********
Build fingerprint: 'samsung/hlltezn/hllte:4.3/JLS36C/N7506VZNUANK2:user/release-keys'
pid: 12860, tid: 12905, name: Thread-873 >>> <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffffffc
Stack frame #00 pc 011f9882 /mnt/asec/ (live2d::Live2DMotion::updateParamExe(live2d::ALive2DModel*, long long, float, live2d::MotionQueueEnt*)+321)
Stack frame #01 pc 011f924b /mnt/asec/ (live2d::AMotion::updateParam(live2d::ALive2DModel*, live2d::MotionQueueEnt*)+266)
Stack frame #02 pc 011fa67b /mnt/asec/ (live2d::MotionQueueManager::updateParam(live2d::ALive2DModel*)+78)
Stack frame #03 pc 011e9cb1 /mnt/asec/ (ZGLive2DSprite::onDraw(cocos2d::Mat4 const&, unsigned int)+62)
Stack frame #04 pc 011e9ceb /mnt/asec/ (std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ZGLive2DSprite::*)(cocos2d::Mat4 const&, unsigned int)> (ZGLive2DSprite*, cocos2d::Mat4, unsigned int)> >::_M_invoke(std::_Any_data const&)+28)
Stack frame #05 pc 00d305df /mnt/asec/ (std::function::operator()() const+14)
Stack frame #06 pc 0183b674 /mnt/asec/ (cocos2d::CustomCommand::execute()+56)
Stack frame #07 pc 0186aa78 /mnt/asec/ (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+1736)
Stack frame #08 pc 0186afb8 /mnt/asec/ (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+1132)
Stack frame #09 pc 0186b19c /mnt/asec/ (cocos2d::Renderer::render()+212)
Stack frame #10 pc 017305a4 /mnt/asec/ (cocos2d::Scene::render(cocos2d::Renderer*)+580)
Stack frame #11 pc 017d1c94 /mnt/asec/ (cocos2d::Director::drawScene()+360)
Stack frame #12 pc 017d72dc /mnt/asec/ (cocos2d::DisplayLinkDirector::mainLoop()+136)
Stack frame #13 pc 01209cf8 /mnt/asec/ (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+48)
Stack frame #14 pc 00020b8c /system/lib/ (dvmPlatformInvoke+112)
Stack frame #15 pc 000516eb /system/lib/ (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #16 pc 0002a020 /system/lib/
Stack frame #17 pc 0002e9e4 /system/lib/ (dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #18 pc 0006387d /system/lib/ (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
Stack frame #19 pc 000638a7 /system/lib/ (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
Stack frame #20 pc 000585fb /system/lib/
Stack frame #21 pc 0000cc60 /system/lib/ (__thread_entry+72)
Stack frame #22 pc 0000cddc /system/lib/ (pthread_create+208)
Crash dump is completed

Help me, Please.


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