Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

Live2D_SDK_OpenGL_2.0.10_1_en android crash

********** Crash dump: **********
Build fingerprint: 'samsung/hlltezn/hllte:4.3/JLS36C/N7506VZNUANK2:user/release-keys'
pid: 12860, tid: 12905, name: Thread-873 >>> com.xx.gp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffffffc
Stack frame #00 pc 011f9882 /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::Live2DMotion::updateParamExe(live2d::ALive2DModel*, long long, float, live2d::MotionQueueEnt*)+321)
Stack frame #01 pc 011f924b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::AMotion::updateParam(live2d::ALive2DModel*, live2d::MotionQueueEnt*)+266)
Stack frame #02 pc 011fa67b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::MotionQueueManager::updateParam(live2d::ALive2DModel*)+78)
Stack frame #03 pc 011e9cb1 /mnt/asec/com.xx.gp-1/lib/libgame.so (ZGLive2DSprite::onDraw(cocos2d::Mat4 const&, unsigned int)+62)
Stack frame #04 pc 011e9ceb /mnt/asec/com.xx.gp-1/lib/libgame.so (std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ZGLive2DSprite::*)(cocos2d::Mat4 const&, unsigned int)> (ZGLive2DSprite*, cocos2d::Mat4, unsigned int)> >::_M_invoke(std::_Any_data const&)+28)
Stack frame #05 pc 00d305df /mnt/asec/com.xx.gp-1/lib/libgame.so (std::function::operator()() const+14)
Stack frame #06 pc 0183b674 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::CustomCommand::execute()+56)
Stack frame #07 pc 0186aa78 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+1736)
Stack frame #08 pc 0186afb8 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+1132)
Stack frame #09 pc 0186b19c /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::render()+212)
Stack frame #10 pc 017305a4 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Scene::render(cocos2d::Renderer*)+580)
Stack frame #11 pc 017d1c94 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Director::drawScene()+360)
Stack frame #12 pc 017d72dc /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::DisplayLinkDirector::mainLoop()+136)
Stack frame #13 pc 01209cf8 /mnt/asec/com.xx.gp-1/lib/libgame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+48)
Stack frame #14 pc 00020b8c /system/lib/libdvm.so (dvmPlatformInvoke+112)
Stack frame #15 pc 000516eb /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #16 pc 0002a020 /system/lib/libdvm.so
Stack frame #17 pc 0002e9e4 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #18 pc 0006387d /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
Stack frame #19 pc 000638a7 /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
Stack frame #20 pc 000585fb /system/lib/libdvm.so
Stack frame #21 pc 0000cc60 /system/lib/libc.so (__thread_entry+72)
Stack frame #22 pc 0000cddc /system/lib/libc.so (pthread_create+208)
Crash dump is completed

Help me, Please.

Comments

Sign In or Register to comment.