[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
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Non-framework model render in OpenGL C++ code
Hello, I’m use only Core (v. 4) in my code, at this moment I have all parameters, parts, etc. from .moc3 file.
From moc3 I also have coordinates for any part (x, y, u, v), and I see there is a lot of vertexes for each part, more then 4 or 6 needed for standard OpenGL VAO/VBO/EBO drawing.
So, my question is: how can I render model or what I need to do with coordinates?
p.s. sorry for my broken English)
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