"[NOTICE]" About Cubism products support for macOS 11.0 Big Sur
The following versions of Cubism Editor are not compatible with macOS 11.0 Big Sur.
- Cubism Editor 4.0.07 beta or earlier
Please refrain from upgrading your OS or use the official version of Cubism Editor 4.0.07 as the above versions may not work properly.
Please refrain from upgrading your OS or use the official version of Cubism Editor 4.0.07. We will replace all related inquiries with this message.
All Cubism SDKs currently available are not compatible with macOS 11.0 Big Sur.
We are currently working on the support, and will announce the version and timing of the support in the future.
Also, please note that the Apple Sillicon is not supported in all Cubism products.
Non-framework model render in OpenGL C++ code
Hello, I’m use only Core (v. 4) in my code, at this moment I have all parameters, parts, etc. from .moc3 file.
From moc3 I also have coordinates for any part (x, y, u, v), and I see there is a lot of vertexes for each part, more then 4 or 6 needed for standard OpenGL VAO/VBO/EBO drawing.
So, my question is: how can I render model or what I need to do with coordinates?
p.s. sorry for my broken English)