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<b class="Bold"><big>Live2D Cubism</big></b>
<a href="https://www.live2d.com/en/"><alt="Cubism Products and Downloads">Cubism Products and Downloads</a>
<b class="Bold"><big>Cubism product manuals and tutorials</big></b>
<a href="https://docs.live2d.com/cubism-editor-manual/top/?locale=en_us"><alt="Cubism Editor Manual">Cubism Editor Manual</a> <a href="https://docs.live2d.com/cubism-editor-tutorials/top/?locale=en_us"><alt="Cubism Editor Tutorial">Cubism Editor Tutorial</a> <a href="https://docs.live2d.com/cubism-sdk-manual/top/?locale=en_us"><alt="Cubism SDK Manual">Cubism SDK Manual</a> <a href="https://docs.live2d.com/cubism-sdk-tutorials/top/?locale=en_us"><alt="Cubism SDK Tutorial">Cubism SDK Tutorial</a>
[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the <a href="https://www.live2d.jp/eng/contact/?redirect=1">email form.</a>
Non-framework model render in OpenGL C++ code
Hello, I’m use only Core (v. 4) in my code, at this moment I have all parameters, parts, etc. from .moc3 file.
From moc3 I also have coordinates for any part (x, y, u, v), and I see there is a lot of vertexes for each part, more then 4 or 6 needed for standard OpenGL VAO/VBO/EBO drawing.
So, my question is: how can I render model or what I need to do with coordinates?
p.s. sorry for my broken English)
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