[Regarding macOS Tahoe](Updated September 18, 2025)
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email form.Non-framework model render in OpenGL C++ code
Hello, I’m use only Core (v. 4) in my code, at this moment I have all parameters, parts, etc. from .moc3 file.
From moc3 I also have coordinates for any part (x, y, u, v), and I see there is a lot of vertexes for each part, more then 4 or 6 needed for standard OpenGL VAO/VBO/EBO drawing.
So, my question is: how can I render model or what I need to do with coordinates?
p.s. sorry for my broken English)
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