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Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
Live2D user has created a tutorial video(unoffilcial) in English. SEE ALSO.
Thank you, brian_tsui!
[Live2D Tutorial 2020] Introduction to Tools and Technical Concepts
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
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[INFORMATION] (07/08/2022)
Cubism 4 SDK R5 beta4 are now available!
※Only Cubism 4 SDK for Native is version R5 beta4_1 due to some modifications.

Cubism 4 SDK R5 beta4 also supports some of the new features in Cubism Editor 4.2!

Non-framework model render in OpenGL C++ code

edited February 2021 in Help

Hello, I’m use only Core (v. 4) in my code, at this moment I have all parameters, parts, etc. from .moc3 file.

From moc3 I also have coordinates for any part (x, y, u, v), and I see there is a lot of vertexes for each part, more then 4 or 6 needed for standard OpenGL VAO/VBO/EBO drawing.

So, my question is: how can I render model or what I need to do with coordinates?

p.s. sorry for my broken English)



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