[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
question about live2d sdk with android development
Hi i am new to live2d and not sure how it all works i downloaded the SDK Opengl sample
for android and was able to run it.
i develop my apps in java and was not able understand how to use live2d do i need to use the live2d editor
to make the JSON files for the characters and import them to android studio?
from what i understood from the sample the MainActivity create a GLSurfaceView that use the JniBridgeJava
class that is used to run methods from the demo library in order to create the models
am i allowed to use the demo library in my own app but with my own models or do i need to create
one for my use case?
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Answers
If you want to load Cubism models into Cubism SDK, you need to export them from Cubism Editor to files to be loaded by Cubism SDK.
If you have your own Live2D models, you can import them into the SDK in this way.
In this case, define the name of the folder where you put your Cubism model files in the file delegete.
It is also recommended that the name of the exported file and the folder should be the same.
Sincerely,