[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
I'm using the sampleApp1 and import models from outside, it's loaded up all good now but the problem is, the hit areas won't work
I used Modeler and Viewer too check for the hit areas too, but it won't work in Unity
Am I missing something?
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Answers
The hit area you see in Viewer and in Unity is different in "Cubism 2.1". When hit area needs to be get in SDK, you need to write Drawable ID for each hit area manually in model.json. model.json in the sampleApp1 can be a reference for this.
Thanks,