[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Issue with Exporting to .moc
Hello, community.
I created my own character and I applied a Haruto teamplate to it, buyting a PRO license to be able to save it.
But when I try to export the file as a " .moc " , it gives me this error:
" Invoke after texture atlas is generated "
Now, I want to say that instead of creating a full body just like Haruto, I just drew the chest and the arms without the rest of the lower body. Could that be the reason?
If so, how do I fix that? Do I have to precisely crop the canvas around my character?
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Comments
As I know, usually " Invoke after texture atlas is generated " happen because when you import PSD but you haven't put that new texture into texture atlas. you can check by pressing Ctrl+T if you see some item on the right side of panel [List of image model only unset object] it means you need to:
1. Add new texture atlas and put the unset object into it
or
2. Put unset object into current texture atlas
tell me if any of those method are working.
Hey there!
Was gonna test out cubism viewer but can't save into a .moc file :(
Can I have some steps to save it?
Thank you! 😊
Btw I have the free version