[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
We will not respond to any related inquiries with this message.
Exported animation is too fast
- Live2D Cubism Animator 2.1.06
- Unity3D 5.3.3 p2
- Live2D SDK Unity 2.1.00_1
I've downloaded standard Haru model here
First. Let's try read-to-use animation from standard package. And it's okay. http://take.ms/SDSHM
Next. Let's open model source in Animator and export idle animation manually. And it's definitely not okay. http://take.ms/vBZsA
What am i doing wrong? Is it bug in Animator? Or SDK?
Thanks for using Live2D!
Another user reported the same behaviour. Can it be that the locale of your computer is neither Japanese nor English? If yes, this is a bug in the Animator that has been fixed by the devs in the Animator source code and the next release of the Animator will include the fix.
If it's feasible for you, however, it would be great if you could send over just the .mtn file so I can check how the motion file looks.
> locale of your computer is neither Japanese nor English
Correct. I have russian system locale. I'll try to setup virtual pc with default english locale and report results.
> it would be great if you could send over just the .mtn file
A new version of the editor should be released soon (2.1.08?) that fixes the issue .