Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Notice of Holidays]
Please note that our staff will not be available from 2024/Dec/28 - 2025/Jan/5 JST.
The Live2D Creators Forum will remain open during the holidays.
Submissions that require a response will be answered after we reopen for business.
Please note that it will take longer than usual to respond to your request.

[Modeling Tip] how to achieve realistic pupils

edited February 2016 in Tips and Tricks
hello!
i figured out a simple way to achieve a more realistic pupil movement, it's really basic but you must do it to each point in the X Y parameter so see the full effect
step one: choose the Pupil deformer (in the sample, the right eye starts with 右目玉 as a deformer in the EYEBALL group)



step two: go to the point in the parameter you want to change, and squish the pupil in that direction using the blue dot!



with the squished pupil VS without





i guess it doesn't work for every character since eyes are drawn different by every artist, but i started using it on all of my characters and it makes them more expressive :D

Comments

Sign In or Register to comment.