[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.Animation events have no function name
Hello,
There's an option within the Live2D editor to add events to an animation. It carries over to Unity SDK as a string argument. However, the function remains empty, causing an error log. We have to manually add a function name to all the events, and on every reimport, the name is changed back to being empty. Are there plans to persist the function name specified by the user when reimporting animations? Alternatively, are there plans to add a default function name to the event call? Someone made a
blog post about it, you may find it useful. Instead of having it hardcoded, ideally, would it be possible to change the default function name somewhere in the settings? If any such changes are indeed planned, I'd appreciate it if you could provide a rough timeline for this.
Thank you.
0 ·
Comments