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[Regarding macOS Tahoe](Updated October 16, 2025)

macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

The deformer / mesh vertices move along the X and Y axes of the rotated canvas.

Hello! The new feature in version 5.3 is very useful—I really like it (English is not my native language, but I’ll do my best to explain clearly).

When creating animations, characters or facial elements are often not aligned vertically with the canvas. In practice, I usually rotate the canvas so that the body parts are aligned vertically, which makes the workflow much easier.

However, when using [Shift] + mouse drag, the movement still follows the original canvas X/Y axes rather than the X/Y axes of the rotated canvas. Improving this behavior would be a significant help for animation work!
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