[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Bolt/Visual Programming in Unity
Hi, I wanted to know about the connection between Live2D and Bolt/Visual Programming in Unity. Does it work and generally any information. Perhaps there is another way to use Live2D without using programming? Some intermediate asset?
And taking this opportunity, I would like to know if there is support for Unreal Engine?
For me, Live2D is a priority even over the engine, if it is more convenient to use your tool somewhere, I will change the engine for this. I love Live2D and the way it looks. And in general, you are all sweets.
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Comments
warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
Thank you for your contact.
This is Live2D Support.
We do not currently support integration with Visual Scripting, but if you would like to use it, please use it and give us feedback.
We will investigate this in parallel in development.
Unreal Engine does not officially support it.
But other users have built on the Cubism SDK for Native, so what about using that?
https://community.live2d.com/discussion/1421/unreal-live2d-sdk
Also, "mcs.rsp" can be deleted if you are using Unity 2018.3 or later.
Thanks.