[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
We will not respond to any related inquiries with this message.
Bolt/Visual Programming in Unity
Hi, I wanted to know about the connection between Live2D and Bolt/Visual Programming in Unity. Does it work and generally any information. Perhaps there is another way to use Live2D without using programming? Some intermediate asset?
And taking this opportunity, I would like to know if there is support for Unreal Engine?
For me, Live2D is a priority even over the engine, if it is more convenient to use your tool somewhere, I will change the engine for this. I love Live2D and the way it looks. And in general, you are all sweets.
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Comments
warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
Thank you for your contact.
This is Live2D Support.
We do not currently support integration with Visual Scripting, but if you would like to use it, please use it and give us feedback.
We will investigate this in parallel in development.
Unreal Engine does not officially support it.
But other users have built on the Cubism SDK for Native, so what about using that?
https://community.live2d.com/discussion/1421/unreal-live2d-sdk
Also, "mcs.rsp" can be deleted if you are using Unity 2018.3 or later.
Thanks.