Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Regarding macOS Tahoe](Updated September 18, 2025)

We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.

Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.

For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.

How can I control "wind" and "gravity" levels in the game UI?

edited December 2023 in Help
How can I control "wind" and "gravity" levels in the game UI?


Hi. I'm a beginner in coding. It is still difficult to write code directly, so I am using UnityBolt visual scripting and implementing the desired function through various SDK tutorials and searches.

I want users to control "wind" and "gravity" numerically directly within the game, just like the physical coordination interface on VtubeStudio. Thanks to the great functionality of the SDK, I can adjust with an inspector on the Unity Editor, but that's all. I tried many ways, but they all failed.

I found something related on https://docs.live2d.com/ko/cubism-sdk-manual/physics/ , but it was commented that it was not used in the Unity SDK code.



How can I customize that physical feature?

Best Answer

Answers

Sign In or Register to comment.