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LookController & UI

edited December 2023 in Help
(using a translator)
(I'm not a programmer)

I was able to implement a lot through manuals and tutorials and thank you.
Character's gaze tracking is implemented through 'CubismLookController' and 'CubismLookTarget' scripts.
However, even when I pressed the UI for a while, the character's gaze followed. It didn't look good.
I've looked it up myself and it looks like I can solve it with 'if(!EventSystem.current.IsPointerOverGameObject())' but I don't know where to write this.
Shameless but does anyone know how?
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