[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
(using a translator)
(I'm not a programmer)
I was able to implement a lot through manuals and tutorials and thank you.
Character's gaze tracking is implemented through 'CubismLookController' and 'CubismLookTarget' scripts.
However, even when I pressed the UI for a while, the character's gaze followed. It didn't look good.
I've looked it up myself and it looks like I can solve it with 'if(!EventSystem.current.IsPointerOverGameObject())' but I don't know where to write this.
Shameless but does anyone know how?