[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.
(using a translator)
(I'm not a programmer)
I was able to implement a lot through manuals and tutorials and thank you.
Character's gaze tracking is implemented through 'CubismLookController' and 'CubismLookTarget' scripts.
However, even when I pressed the UI for a while, the character's gaze followed. It didn't look good.
I've looked it up myself and it looks like I can solve it with 'if(!EventSystem.current.IsPointerOverGameObject())' but I don't know where to write this.
Shameless but does anyone know how?
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