[INFORMATION](4/25/2024)
Cubism Editor 5.1 alpha3 is now available!
We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha3.
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(using a translator)
(I'm not a programmer)
I was able to implement a lot through manuals and tutorials and thank you.
Character's gaze tracking is implemented through 'CubismLookController' and 'CubismLookTarget' scripts.
However, even when I pressed the UI for a while, the character's gaze followed. It didn't look good.
I've looked it up myself and it looks like I can solve it with 'if(!EventSystem.current.IsPointerOverGameObject())' but I don't know where to write this.
Shameless but does anyone know how?
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