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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
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Cubism Part.Opacity

edited December 2023 in Help
[Translation]

I read the SDK tutorial from start to finish. I'm having two problems. Where did I start doing wrong?

Analysis of the animation clips of the natori sample model showed that the item 'Cubism Part.Opacity' seemed to control the transparency of the arm.
So, I extracted it by adjusting the transparency of 'Live 2D Part Display' column on my character's arm from 0 to 100.
But the clip didn't cross this data. Fortunately, I was able to put it in as Add Property, but it was too much to put in many parts by hand.

And through Add Property, we adjusted the opacity of one area, making one clip 1 and the other zero.
However, it seems that transparency interpolation (blend) is not taking place between them in the transition. It's too hard.

If you can give me some advice, please.

Best Answer

  • Answer ✓
    Today, I looked up other modeling files to see what's different.
    I thought my model had some items that I didn't create in the editor or I didn't extract well, but I just didn't create the Pose3.json file, so it didn't fade.
    When I made this and applied it, the fade worked well in Unity.
    I need to delete dozens of parameters that I made to adjust the transparency for each part :(

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