[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
[Translation]
I read the SDK tutorial from start to finish. I'm having two problems. Where did I start doing wrong?
Analysis of the animation clips of the natori sample model showed that the item 'Cubism Part.Opacity' seemed to control the transparency of the arm.
So, I extracted it by adjusting the transparency of 'Live 2D Part Display' column on my character's arm from 0 to 100.
But the clip didn't cross this data. Fortunately, I was able to put it in as Add Property, but it was too much to put in many parts by hand.
And through Add Property, we adjusted the opacity of one area, making one clip 1 and the other zero.
However, it seems that transparency interpolation (blend) is not taking place between them in the transition. It's too hard.
If you can give me some advice, please.
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Answers
Thank you for your contact.
This is Live2D Support.
Please tell us which SDK (platform and version) you are using.
Also, could you please summarize in a video or image what behavior is problematic and what you would like to see happen?
Best regards.