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[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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Cubism Part.Opacity

edited December 2023 in Help

I read the SDK tutorial from start to finish. I'm having two problems. Where did I start doing wrong?

Analysis of the animation clips of the natori sample model showed that the item 'Cubism Part.Opacity' seemed to control the transparency of the arm.
So, I extracted it by adjusting the transparency of 'Live 2D Part Display' column on my character's arm from 0 to 100.
But the clip didn't cross this data. Fortunately, I was able to put it in as Add Property, but it was too much to put in many parts by hand.

And through Add Property, we adjusted the opacity of one area, making one clip 1 and the other zero.
However, it seems that transparency interpolation (blend) is not taking place between them in the transition. It's too hard.

If you can give me some advice, please.

Best Answer

  • Answer ✓
    Today, I looked up other modeling files to see what's different.
    I thought my model had some items that I didn't create in the editor or I didn't extract well, but I just didn't create the Pose3.json file, so it didn't fade.
    When I made this and applied it, the fade worked well in Unity.
    I need to delete dozens of parameters that I made to adjust the transparency for each part :(


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