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Setting of Eye Tracking Unity 2dlive Sdk
I set up Eye Tracking of the mouse in the unity editor by attaching the look controller, look parameter, and look target components all to their correct locations as instructed by this page
https://docs.live2d.com/cubism-sdk-tutorials/lookat/?locale=en_us and it works perfect but when I move the transform position of the live2d model from 0 even a little it stops working and the model only looks left.
why is this happening?
0 ·
Comments
I could not reproduce the issue in my environment.
If possible, could you please provide me with that project in Direct message for verification?
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