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Messed up draw layers? Artifact in Unity
Environment: Unity/Naninovel, using the Unity SDK
This is going to be a more complicated question.
Focus at the part between the collar and bra - that weird shadow. Not showing in cubism editor, but in Unity. Also the hand protruded out. I think maybe some bug on the draw order?
Would be glad if anyone knows what contributed to those.
https://www.youtube.com/watch?v=3M6fiEXSGcs&feature=youtu.beThe artifacts in Unity
But perfect in editor render
Thank you and have a nice day.
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Comments
Please check the opacity value of the chest mesh in Modeler.
The opacity value can also be changed by parameters, so make sure that the opacity is not changed by manipulating the value of the parameters set in the mesh or deformer.
Depending on the settings of Camera's Projection and CubismRenderController's Sorting, the back and forth relationship of the mesh may be broken.
For details on how to fix this, please refer to the following page.
https://docs.live2d.com/cubism-sdk-tutorials/sortrendering/?locale=en_us