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Exported animation is too fast

edited December 2023 in Help
Software versions:
  1. Live2D Cubism Animator 2.1.06
  2. Unity3D 5.3.3 p2
  3. Live2D SDK Unity 2.1.00_1
I've downloaded standard Haru model here.

First. Let's try read-to-use animation from standard package. And it's okay. http://take.ms/SDSHM

Next. Let's open model source in Animator and export idle animation manually. And it's definitely not okay. http://take.ms/vBZsA

What am i doing wrong? Is it bug in Animator? Or SDK?

Comments

  • @asfdfdfd
    Thanks for using Live2D!
    Another user reported the same behaviour. Can it be that the locale of your computer is neither Japanese nor English? If yes, this is a bug in the Animator that has been fixed by the devs in the Animator source code and the next release of the Animator will include the fix.
    If it's feasible for you, however, it would be great if you could send over just the .mtn file so I can check how the motion file looks.
  • Thanks for the quick response. :)

    > locale of your computer is neither Japanese nor English

    Correct. I have russian system locale. I'll try to setup virtual pc with default english locale and report results.

    > it would be great if you could send over just the .mtn file

    Attached.
  • Tried on Windows PC with US locale. mtn file exported correctly.
  • @asfdfdfd
    A new version of the editor should be released soon (2.1.08?) that fixes the issue :D .
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