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[BUG] Problems whenever a reload the Unity editor

Live2D editor: v5.0.01
Unity editor: 2022.3.8f1
SDK version: 4.2
OS: Win 11


When I have a script that changes one parameter, then reload the Unity editor, all the physics attached to that parameter stop working. The only way I found to fix it was by removing the script and reattaching it, but happens again after reloading.

While testing also noticed that some times one or more art meshs disappear after reloading multiple times (time stamp 01:30), and the only way to fix it was instantiating another prefab (not even reverting all the overrides fixes it)

I've uploaded a minimum project with a lot of tests I did LINK
and a video recording HERE

For some reason on my project with my own model, I have a script that is almost the same as the script "GetInAwakeWithDefault", but this this bug doesn't occur, it only occurs when I try to reference my script and change the Value variable in another script, but everything else is the same.

How to reproduce:

- Place the Mao sample prefab on the scene
- Create an script that is able to change a parameter
- Physics will work perfectly
- Reload Unity (close and open again)
- Physics won't work

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