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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
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Comments
Thank you for always using our products.
This is probably due to the order in which components are executed as set by Unity.
Cubism SDK for Unity controls the execution order of components.
However, user-created components are not controlled as they are.
Therefore, when re-importing, components are called after physics operations in Cubism SDK for Unity in the execution order, and the physics operations are likely to be overwritten.
Please refer to the following tutorial to control the execution order so that script processing is called before physics operations.
https://docs.live2d.com/en/cubism-sdk-tutorials/using-update-controller/
Best regards.
However I wonder why this problem only occurs on the editor, while running a build everything works fine, even without the update controller setup.