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Live2D Cubism
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[About macOS Sonoma 14.0] (update 10/17/2023)
The current compatibility status with released Live2D Cubism products is as follows:
[supported]Live2D Cubism Editor version 5.0.01 and later
[not supported]Live2D Cubism Editor version 5.0.00 beta1 and earlier,Other Live2D Cubism products, including Live2D Cubism SDK.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
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Need help with clipping the iris texture to the iris base layer.

My question is the same as this 2020 thread with pictures that explain the problem well
https://community.live2d.com/discussion/707/stacking-dual-clipping

Basically, it is clipping the iris texture to the iris base layer.
and clipping it to the whiteseyes layer

But it turns out that the texture of the black eye would overflow

Now, what are the solutions to do this technique?

on any painting software we can fix this by clipping iris texture to iris base layer then clipping them all in a folder.
Next we just clipping the folder to the white eye and it works good,
but now live2d can't apply the clipping feature on folder right??


Pic here
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