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I hope that live2d modeling can be faster and more efficient needs
based on my experience and discussion with other live2d practitioners, I propose below 3 points:
1. Can we add a new function to let A deformation skip B and inherit directly to C Deformer?For example, if A>B>C, A and C are Warp Deformers and B is a Rotation Deformer.
2. Can we add a new function to lock the angle of the sub-level Rotation Deformer so that it will not change together with the parent Rotation Deformer? In short, the child Rotation Deformer does not inherit the angle change of the Rotation Deformer.
3. Is it possible to make mtn3's physics parameters play as the highest priority, instead of controlling physics parameters with the physics file as the highest priority at all times.
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