Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this forum.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[Notice of Holidays]
Please note that our staff will not be available from 2024/Dec/28 - 2025/Jan/5 JST.
The Live2D Creators Forum will remain open during the holidays.
Submissions that require a response will be answered after we reopen for business.
Please note that it will take longer than usual to respond to your request.

I hope that live2d modeling can be faster and more efficient needs

based on my experience and discussion with other live2d practitioners, I propose below 3 points:
1. Can we add a new function to let A deformation skip B and inherit directly to C Deformer?For example, if A>B>C, A and C are Warp Deformers and B is a Rotation Deformer.

2. Can we add a new function to lock the angle of the sub-level Rotation Deformer so that it will not change together with the parent Rotation Deformer? In short, the child Rotation Deformer does not inherit the angle change of the Rotation Deformer.

3. Is it possible to make mtn3's physics parameters play as the highest priority, instead of controlling physics parameters with the physics file as the highest priority at all times.
Sign In or Register to comment.