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Live2D Cubism
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Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
Live2D user has created a tutorial video(unoffilcial) in English. SEE ALSO.
Thank you, brian_tsui!
[Live2D Tutorial 2020] Introduction to Tools and Technical Concepts
"[NOTICE]" About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
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[INFORMATION] (5/19/2022)
Cubism Editor 4.2 beta1 and SDK R5 beta1 are now available!

Cubism Editor 4.2 beta1 includes many new features that expand the range of expression even further than 4.1.
Cubism SDK R5 beta1 also supports some of the new features in Cubism Editor 4.2!

The 4.2alpha category will be closed at the end of May. Currently, it is for browsing only.
If you have any comments or requests for 4.2 beta1 or later, please send them to Cubism Editor category .
The alpha version of the Editor will be available until the end of June, but we recommend you to move to the beta version when you use it.

Texture Atlas blurry regardless of size

Hi. I've been working on a project in live2D and when I import the PSD everything seems fine but when I go to open the texture atlas, all the textures are incredibly small and pixelated. They also take up way more space than is necessary with these large blue squares which isn't how they look on the tutorials and examples I've seen, though this may be because of version differences. Part of the issue may be because my canvas size is much larger than the actual image or potentially because I used GIMP to create the images and then converted them to PSD. If anyone has any idea, please let me know, or any way I could fix it

Answers

  • Can you put a example image about the blue things?

    Other than that, you can try to keep your atlases in 4096*4096 with multiple atlases. Try not to use auto placement, it will resize them and they will get blurry! Select all of the images, delete them and use the panel on the right side to right click and place images on the atlas and place them manually.
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