[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
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Hello, I'm relatively new on live2d. I'm working on a new model. My previous model had similar problems but not to the extent now.
My larger parts are always pixelated on the texture atlas. I have tried doing the texture atlas in different resolutions, changed the scaling and my parts are all 100 percent scaled.
I've even removed that part, changed its resolution in clip studio before adding it back in to have the same, very pixelated texture.
I have tried searching for a solution to no avail.
If you have a solution, it will be greatly appreciated.

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