Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Badges

Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

https://docs.google.com/forms/d/1G5KK_GL3ozwPXtTHrpi_ktbsI8UZf8jlYRSlDworyBo/viewform?usp=send_form

renoa

About

Username
renoa
Joined
Visits
259
Last Active
Roles
Member
Points
43
Badges
7

Reactions

  • Modeling 101: Clipping Mask

    so @safrongo asked how to use clipping mask in the Layering thread, and because it's relatively simple, i thought i'd post a quick comment to clarify it

    How to Create a Clipping Mask:

    in the Editor, every Drawable Object has an ID that is displayed in the [Edit] pallet


    the way you make this part the Parent Object (the object that does the clipping), is to copy this ID, or manually write it, into the Clip ID box of the part you want to have clipped.
    generally, the parent is a bigger object. Such as the white part of the eye (sclera) with the pupils and shiny parts on top of it, or the main part of the hair with a smaller highlight layer on it.

    in the example below, the character has two pupils, the left is unclipped, and the right is clipped according to the sclera shape.
    the pupil ID is D_PSD.16
    the sclera ID is D_PSD.05
    i copied the sclera ID to the pupil, not the opposite!



    if somehow the clipping is not working for you, make sure you have the bigger object in the Clip ID value, otherwise it could be hiding behind the smaller object!

    how to remove the clipping effect:
    erase the Clip ID value from the box, or click the red box next to it

    here is another thing you can do with clipping mask:



    have fun!
  • Ren's experiments

    hello!
    i've been into Live2D for a while, and i've learned a lot since i knew about the technology about two years ago :D
    here are some of the characters i created using Cubism, with varying degrees of polish because we all learn one step at a time!
    the most recent one: a sketchy vampire (literally :D)


    cat ears and scrubs??? a character for a visual novel i'm (supposed to be) working on



    this one is i don't even know man let's not talk about it


    i've got a couple i uploaded to my youtube channel and instagram, once i figure out the system of this forum i'll try to post them ^^ they might have some interesting points!
  • Re: My live2d custom Live Wallpaper project (Android)

    wooow those look great! good job!
  • Re: Question on changing the clothings of my character

    hello!
    i think it depends on whether you're using the free version or the PRO (paid) version
    1- the tutorial method: it assumes you are just starting out with live2d and gives you the easier way, also because the free version doesn't support more than 1 texture for the character. so it advises you to create two model (cmox) files and switch between them.
    this way you only need to change the PSD for the clothes to be changed, and save them as clothes1.cmox and clothes2.cmox and you're done.

    2- naotaro's method: maybe it's a paid version, or both set of clothes are small enough to fit into one texture (1024 PNG)
    if so, you need to create a parameter of showing or hiding the different articles.
    if you want to do that, and know a little bit about parameters, here's the method:

    you do it by highlighting the clothes set #1 and #2, and creating a new parameter with two points. now choose only the parts of set#1 and make their opacity at 0% on the left end of the slider, and 100% on the right end. then choose only parts of set #2 and make their opacity opposite, so it's at 100% on the left and 0% on the right.
    this way when you slide the parameter from one end to the other you will get a fade effect that changes the clothes.
    i did it when eyes for one of my characters, if you want an extended tutorial with pictures i can show you ^^ or you can go with the tutorial if it's too troublesome lol

  • [Modeling Tip] how to achieve realistic pupils

    hello!
    i figured out a simple way to achieve a more realistic pupil movement, it's really basic but you must do it to each point in the X Y parameter so see the full effect
    step one: choose the Pupil deformer (in the sample, the right eye starts with 右目玉 as a deformer in the EYEBALL group)



    step two: go to the point in the parameter you want to change, and squish the pupil in that direction using the blue dot!



    with the squished pupil VS without





    i guess it doesn't work for every character since eyes are drawn different by every artist, but i started using it on all of my characters and it makes them more expressive :D